For example, the location of treasure chests has been moved in a couple of areas. Thus far, there isn't much in the way of substantial changes. The differences between the late prototype and the release build are being collected and detailed in this Pastebin file. The somewhat less interesting release is from just three days before the game launched, but even this version has over 500 differences between it and the final build. The Ocarina of Time prototype and beta builds have some key differences. Forest of Illusion JanuThe Differences between the Ocarina of Time Prototype and Beta Builds Zelda 64 data begins at 0x1000000 in hex. There doesn't appear to be much code or music, just graphics and maps. Here's the F-Zero X development cartridge which contains the Spaceworld 97 Zelda 64 data in the overdump. There are minor differences in the audio, text, and gameplay. Before you get too excited, it's a build from three days before the USA REV 0 release. Today we have released a prototype of The Legend of Zelda Ocarina of Time for the N64. A whole bunch of cool content has been discovered between the two, some of which reveals rather interesting cut content and early looks at some of the game's most iconic areas. Now, the "Forest of Illusion" game preservation group has released not one, but two dumps of pre-release ROM files.
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